Redfall
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| Developers | |
|---|---|
| Arkane Austin | |
| id Software | |
| Roundhouse Studios | |
| Publishers | |
| Bethesda Softworks | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | May 2, 2023 |
| Reception | |
| Metacritic | 53 |
| OpenCritic | 57 |
| IGDB | 57 |
| Taxonomy | |
| Monetization | One-time game purchase, Subscription gaming service |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Themes | Supernatural |
Redfall is a singleplayer and multiplayer first-person game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Registration key only, no disc included.[2] | |||
| Epic Games Store | ||||
| Green Man Gaming | ||||
| Humble Store | ||||
| Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. |
|||
| Steam | ||||
| GamersGate (unavailable) |
- All versions require a Bethesda.net account and Denuvo Anti-Tamper DRM.
- Internet connection requirement was removed on May 30, 2024.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
| Subscription gaming service | Available via Xbox Game Pass for PC. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Bite Back Edition Upgrade |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Redfall\Saved\Config\ |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1294810/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Saved Games\Arkane Studios\Redfall\ |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1294810/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | 21:9 supported, cutscenes are pillarboxed to 16:9. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | 60 - 120 | ||
| Windowed | |||
| Borderless fullscreen windowed | Windowed Fullscreen | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | DLSS 3.1, FSR 2.1, XeSS 1.1 [3] |
||
| Frame generation | DLSS Frame Generation |
||
| Vertical sync (Vsync) | [citation needed] | ||
| 60 FPS and 120+ FPS | [4] 144 FPS+ [citation needed] |
||
| High dynamic range display (HDR) | Brightness and Contrast sliders. | ||
| Ray tracing (RT) | Ray tracing support will be added post-launch.[1][5] | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | ||
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | No menu option for surround sound, audio is stereo only while using a 5.1 device | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| Czech | Fan - AI | |||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Portuguese | Advertised but not available.[6] | |||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 4 | Co-op |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | The game only allows for playing via friend invites. Furthermore, only host's progress is being stored. | |
| Direct IP |
Issues unresolved
Low CPU and GPU utilization
- Low CPU and GPU utilization resulting in low FPS and stuttering
Stutters while traversing in the game
- The game can stutter when moving around in the environment of the game. This is independent from settings or hardware.
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX, SpeedTree | |
| Audio | Wwise | |
| Multiplayer | Epic Online Services |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-8400 @ 2.80 GHz AMD Ryzen 5 1600 | Intel Core i7-9700K @ 3.60 GHz AMD Ryzen 7 2700X |
||
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 100 GB | |||
| Video card (GPU) | AMD Radeon RX 580 Nvidia GeForce GTX 1070 6 GB of VRAM DirectX 12 compatible | AMD Radeon RX 5700 Nvidia GeForce RTX 2080 Intel ARC 8 GB of VRAM |
||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1294810/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1294810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Redfall Hands-on & Q&A – Harvey Smith Talks Length, Open World Challenges, and Differences with Previous Games – WCCFTech - last accessed on 2023-03-23
- ↑ Bethesda - What versions of Redfall have physical discs? - last accessed on 2023-05-01
- ↑ NVIDIA Accelerates Neural Graphics PC Gaming Revolution at GDC With New DLSS 3 PC Games and Tools - Newsroom - Nvidia - last accessed on 2023-03-17
- ↑ Redfall – “Welcome to Redfall” Official Trailer - Bethesda Softworks - YouTube - last accessed on 2023-03-23
- "Trailer is 60 FPS"
- ↑ Redfall Will Support NVIDIA DLSS 3, Ray Tracing and Reflex; Will Be Bundled with RTX 40 GPUs - WCCFTech - last accessed on 2023-03-23
- ↑ Verified by User:DarkSonicPT on 2023-03-20
- ↑ [missing title] - last accessed on 2023-05-04
- ↑ [missing title] - last accessed on 2023-05-06