Mega Man X3
| Developers | |
|---|---|
| Minakuchi Engineering | |
| Windows | Capcom |
| Publishers | |
| Capcom | |
| Virgin Interactive | |
| Release dates | |
| Windows | March 28, 1997 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Scrolling, Side view |
| Controls | Direct control |
| Genres | Action, Platform |
| Vehicles | Robot |
| Art styles | Anime, Pixel art |
| Themes | Sci-fi |
| Series | Mega Man X |
| ⤏ Go to series page | |
| Subseries of Mega Man | |
| Mega Man X | 1995 |
| Mega Man X3 | 1997 |
| Rockman X Math Whirlwind | 1998 |
| Mega Man X4 | 1998 |
| Mega Man X5 | 2002 |
| Mega Man X6 | 2003 |
| Rockman X7 | 2004 |
| Mega Man X8 | 2005 |
| Mega Man X Legacy Collection | 2018 |
| Mega Man X Legacy Collection 2 | 2018 |
| Rockman X Dive | 2021 |
| Mega Man X Dive Offline | 2023 |
Mega Man X3[Note 1] is a singleplayer side view scrolling platform game developed by Minakuchi Engineering and published by Capcom. It is the third main entry in the Mega Man X series.
It was released on March 28, 1997 in which is the enhanced port from PlayStation and Sega Saturn in 1996 that contains enhanced sound, music and the newly-added FMV cutscenes compared to the original game on SNES released in 1995.
The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running 32-bit InstallShield 3 software to install the game (which doesn't create desktop or start menu shortcuts for the game). The game's framerate is capped at 59 FPS.
The original SNES version of the game was later included in Mega Man X Legacy Collection.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\Software\CAPCOM\<Localized Mega Man X3>\* |
Save game data location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\Software\CAPCOM\<Localized Mega Man X3>\Card\* |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Use the Borderless Gaming Application. (Note: Video cutscenes would be shown in its original resolution. Gameplay is stretched, but functional) | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Frame rate is capped at 59 FPS. | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | DirectInput only. | |
| Full controller support | Function keys are used for video settings, and to exit the game. | |
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | See the glossary page for potential workarounds. | |
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | ||
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Red Book CD audio | Although the disc contains CD audio, however it was not used by the game. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Japanese | Japanese vocal Opening/Ending themes from Playstation version is missing; the game uses International Opening/Ending themes instead. |
Issues fixed
Low FPS on AMD cards
| Turn GPU scaling on in the AMD control panel[citation needed] |
|---|
Unresolved Issues
Stack Overflow on Godkarmachine 0 Inary Fight
- Godkarmachine O Inary's homing sphere attack will cause an object stack overflow to occur, which leads to a game program crash.[1]
- Recommended action if you want to fight Godkarmachine 0 Inary is to not go behind the boss or not fight the boss at all.
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 95 | |||
| Processor (CPU) | Intel Pentium 100 MHz | Intel Pentium 133 MHz | ||
| System memory (RAM) | 24 MB | |||
| Storage drive (HDD/SSD) | 20 MB | |||
| Video card (GPU) | 640 x 480 resolution with 256 colors compatible DirectX 3 compatible | |||
| Sound (audio device) | DirectSound compatible | |||
| Other | 4x speed CD-ROM | |||
Notes
- ↑ Known as Rockman X3 (Japanese: ロックマンX3) in Asia.