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Marathon Recompiled

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.

Not to be confused with Marathon.

Marathon Recompiled
Marathon Recompiled cover
Developers
Original Sonic Team
sonicnext-dev
Publishers
Original Sega
Engines
SoX[1]
Sega NN Graphics Library[2]
Release dates
Windows TBA
macOS (OS X) TBA
Linux TBA
Reception
Metacritic 46
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Platform
Vehicles Automobile, Flight, Motorcycle, Naval/watercraft
Art styles Cartoon
Themes Fantasy
Series Sonic the Hedgehog unofficial ports, Sonic the Hedgehog
Marathon Recompiled on HowLongToBeat
Marathon Recompiled on IGDB
Marathon Recompiled guide on StrategyWiki
Marathon Recompiled on MobyGames
Marathon Recompiled on Wikipedia
Sonic the Hedgehog unofficial ports
Subseries of Sonic the Hedgehog
Sonic the Hedgehog (mobile decompilation) 2021
Sonic the Hedgehog 2 (mobile decompilation) 2021
Unleashed Recompiled 2025
Sonic Advance 2 EA
Marathon Recompiled TBA

Marathon Recompiled is an unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006), a platform game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega. The name of the port is derived from the internal codename of Sonic the Hedgehog (2006), "Marathon".[3]

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows
macOS (OS X)
Linux

Monetization

Type Notes
DLC Additional episodes and mission packs.
One-time game purchase An original copy of the game is required. Dumping the game's files is also required.

Microtransactions

Type Notes
No microtransactions None.

DLC and expansion packs

Name Notes
Additional Episode "Sonic Boss Attack" Play Consecutive Boss Battle Mode for Sonic. [sic]
Windows
macOS (OS X)
Linux
Additional Episode "Shadow Boss Attack" You can play Consecutive Boss Battle Mode for Shadow. [sic]
Windows
macOS (OS X)
Linux
Additional Episode "Silver Boss Attack" You can play Consecutive Boss Battle Mode for Silver. [sic]
Windows
macOS (OS X)
Linux
Additional Episode "Team Attack Amigo" You can play additional missions for Team Attack Amigo. [sic]
Windows
macOS (OS X)
Linux
Additional Mission Pack "Sonic/Very Hard" Play a new set of Very Hard missions for Sonic. [sic]
Windows
macOS (OS X)
Linux
Additional Mission Pack "Shadow/Very Hard" Play a new set of Very Hard missions for Shadow. [sic]
Windows
macOS (OS X)
Linux
Additional Mission Pack "Silver/Very Hard" Play a new set of Very Hard missions for Silver. [sic]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\MarathonRecomp\config.toml
macOS (OS X) $HOME/Library/Application Support/MarathonRecomp/config.toml
Linux $XDG_CONFIG_HOME/MarathonRecomp/config.toml
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\MarathonRecomp\save\
macOS (OS X) $HOME/Library/Application Support/MarathonRecomp/save/
Linux $XDG_CONFIG_HOME/MarathonRecomp/save/
Save data from the Xbox 360 version can be imported from the console and extracted by wxPirs for use with Marathon Recompiled.

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Cutscene Aspect Ratio can be locked to 16:9 (Original) or unlocked. Visual oddities may occur when unlocking the aspect ratio during cutscenes, as the game was not designed for wider formats.[citation needed]

UI Alignment Mode can be adjusted to Center (16:9) or Edge (unlocked aspect ratio).
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
16x by default, but can be changed via config.toml.
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rates higher than 60 FPS may cause visual glitches or game-breaking bugs.[citation needed]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Keyboard preset only, but can be changed via config.toml.[4]
Mouse sensitivity
Keyboard or controller input during gameplay only.
Mouse acceleration
Mouse input in menus
Installer wizard only.
Keyboard and mouse prompts
Installer wizard only.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox 360 prompts only.
Impulse Trigger support
DirectInput-compatible controllers
Directinput button prompts
PlayStation controllers
DualShock 3, DualShock 4, DualSense, DualSense Edge
PlayStation button prompts
DualShock 3 prompts only.
Motion sensors support
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Nintendo controllers
Nintendo Switch Pro Controller
Nintendo button prompts
Xbox 360 prompts only.
Face button layout support
Face button prompts will be based on Xbox layout.
Motion sensors support
Connection modes Wired, Wireless (Bluetooth)
Other controller(s)
Peripheral devices support
Additional button prompts
 

Xbox prompts by default.
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
Digital movement support
Keyboard only.
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Dolby Digital 5.1
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
The game features a licensed remix from Akon during the credits for Sonic's episode.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op, Versus
Online play
See the Local play glossary page for potential workarounds.

Other information

API

Technical specs Supported Notes
Direct3D 12 Shader Model 6.0 required.[citation needed]
Metal
Vulkan 1.2 To change the graphics API from Direct3D 12 to Vulkan on Windows, set GraphicsAPI to Vulkan in config.toml.
Executable 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Havok Physics, Kynapse Havok 3.3.0-b2[5]
Audio Criware, XMA, SDL CRI Audio Ver.2.02.11[6]
Xbox Media Audio 2.0.3529.0[7]
SDL 2.32.8[8]
Interface CSD, Dear ImGui Dear ImGui v1.91.0[9]
Input SDL SDL 2.32.8[8]
Cutscenes Acroarts, WMV Acroarts Ver20060209 R1[10]
Windows Media Video 9[11]

System requirements

Windows
Minimum
Operating system (OS) TBD
Processor (CPU) TBD
System memory (RAM) TBD
Storage drive (HDD/SSD) TBD
Video card (GPU) TBD
DirectX 12 compatible
Shader model 6.0 support
A 64-bit operating system is required.
A CPU with support for the AVX instruction set is required.[citation needed]
macOS (OS X)
Minimum
Operating system (OS) TBD
Processor (CPU) TBD
System memory (RAM) TBD
Storage drive (HDD/SSD) TBD
Video card (GPU) TBD
Linux
Minimum
Operating system (OS) TBD
Processor (CPU) TBD
System memory (RAM) TBD
Storage drive (HDD/SSD) TBD
Video card (GPU) TBD
A 64-bit operating system is required.
A CPU with support for the AVX instruction set is required.[citation needed]


References

  1. Verified by User:hyperbx on 2025-09-21
    Confirmed by inspecting leftover type information in the game executable; engine namespace is Sonicteam::SoX.
  2. Verified by User:hyperbx on 2025-09-21
    Confirmed by inspecting leftover type information in the game executable and by inspecting the game files and identifying Sega NN formats.
  3. The application name is referred to as "Marathon" by leftover type information, as mapped in the API. - last accessed on 2025-09-21
  4. What are the keyboard bindings? - last accessed on 2025-08-21
  5. Verified by User:hyperbx on 2025-09-18
    Confirmed by inspecting the *.hkx files.
  6. Verified by User:hyperbx on 2025-09-18
    Confirmed by inspecting the game executable; game files contain *.csb archives using the ADX format.
  7. Verified by User:hyperbx on 2025-09-21
    Confirmed by inspecting the game executable; game files contain *.xma files.
  8. 8.0 8.1 Verified by User:hyperbx on 2025-09-18
    Confirmed by checking the SDL version in the submodule commit.
  9. Verified by User:hyperbx on 2025-09-18
    Confirmed by checking the Dear ImGui version in the submodule commit.
  10. Verified by User:hyperbx on 2026-03-25
    Confirmed by inspecting the game executable; game files contain *.mab files in the Acroarts format.
  11. Verified by User:hyperbx on 2025-09-18
    Confirmed by inspecting the *.wmv files.