This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Not to be confused with Marathon.
Availability
Monetization
| Type |
Notes |
| DLC
| Additional episodes and mission packs. |
| One-time game purchase
| An original copy of the game is required. Dumping the game's files is also required. |
Microtransactions
DLC and expansion packs
| Name |
Notes |
|
| Additional Episode "Sonic Boss Attack" |
Play Consecutive Boss Battle Mode for Sonic. [sic] |
|
| Additional Episode "Shadow Boss Attack" |
You can play Consecutive Boss Battle Mode for Shadow. [sic] |
|
| Additional Episode "Silver Boss Attack" |
You can play Consecutive Boss Battle Mode for Silver. [sic] |
|
| Additional Episode "Team Attack Amigo" |
You can play additional missions for Team Attack Amigo. [sic] |
|
| Additional Mission Pack "Sonic/Very Hard" |
Play a new set of Very Hard missions for Sonic. [sic] |
|
| Additional Mission Pack "Shadow/Very Hard" |
Play a new set of Very Hard missions for Shadow. [sic] |
|
| Additional Mission Pack "Silver/Very Hard" |
Play a new set of Very Hard missions for Silver. [sic] |
|
Game data
Configuration file(s) location
| System |
Location |
| Windows |
%APPDATA%\MarathonRecomp\config.toml |
| macOS (OS X) |
$HOME/Library/Application Support/MarathonRecomp/config.toml |
| Linux |
$XDG_CONFIG_HOME/MarathonRecomp/config.toml |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
| System |
Location |
| Windows |
%APPDATA%\MarathonRecomp\save\ |
| macOS (OS X) |
$HOME/Library/Application Support/MarathonRecomp/save/ |
| Linux |
$XDG_CONFIG_HOME/MarathonRecomp/save/ |
- Save data from the Xbox 360 version can be imported from the console and extracted by wxPirs for use with Marathon Recompiled.
Video
Input
Audio
| Audio feature |
State |
Notes |
| Separate volume controls |
|
|
| Surround sound |
|
Dolby Digital 5.1 |
| Subtitles |
|
|
| Closed captions |
|
|
| Mute on focus lost |
|
|
| Royalty free audio |
|
The game features a licensed remix from Akon during the credits for Sonic's episode. |
Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
|
|
|
|
| French |
|
|
|
|
| German |
|
|
|
|
| Italian |
|
|
|
|
| Japanese |
|
|
|
|
| Spanish |
|
|
|
|
Network
Multiplayer types
Other information
API
| Technical specs |
Supported |
Notes |
| Direct3D |
12 |
Shader Model 6.0 required.[citation needed] |
| Metal |
|
|
| Vulkan |
1.2 |
To change the graphics API from Direct3D 12 to Vulkan on Windows, set GraphicsAPI to Vulkan in config.toml. |
| Executable |
32-bit |
64-bit | ARM |
Notes |
| Windows |
|
| |
|
| macOS (OS X) |
|
| |
|
| Linux |
|
| |
|
Middleware
|
Middleware |
Notes |
| Physics |
Havok Physics, Kynapse |
Havok 3.3.0-b2[5] |
| Audio |
Criware, XMA, SDL |
CRI Audio Ver.2.02.11[6] Xbox Media Audio 2.0.3529.0[7] SDL 2.32.8[8] |
| Interface |
CSD, Dear ImGui |
Dear ImGui v1.91.0[9] |
| Input |
SDL |
SDL 2.32.8[8] |
| Cutscenes |
Acroarts, WMV |
Acroarts Ver20060209 R1[10] Windows Media Video 9[11] |
System requirements
| Windows |
|
Minimum |
| Operating system (OS) |
TBD |
| Processor (CPU) |
TBD |
| System memory (RAM) |
TBD |
| Storage drive (HDD/SSD) |
TBD |
| Video card (GPU) |
TBD DirectX 12 compatible Shader model 6.0 support |
- A 64-bit operating system is required.
- A CPU with support for the AVX instruction set is required.[citation needed]
| macOS (OS X) |
|
Minimum |
| Operating system (OS) |
TBD |
| Processor (CPU) |
TBD |
| System memory (RAM) |
TBD |
| Storage drive (HDD/SSD) |
TBD |
| Video card (GPU) |
TBD |
| Linux |
|
Minimum |
| Operating system (OS) |
TBD |
| Processor (CPU) |
TBD |
| System memory (RAM) |
TBD |
| Storage drive (HDD/SSD) |
TBD |
| Video card (GPU) |
TBD |
- A 64-bit operating system is required.
- A CPU with support for the AVX instruction set is required.[citation needed]
References
- ↑ Verified by User:hyperbx on 2025-09-21
- Confirmed by inspecting leftover type information in the game executable; engine namespace is
Sonicteam::SoX.
- ↑ Verified by User:hyperbx on 2025-09-21
- Confirmed by inspecting leftover type information in the game executable and by inspecting the game files and identifying Sega NN formats.
- ↑ The application name is referred to as "Marathon" by leftover type information, as mapped in the API. - last accessed on 2025-09-21
- ↑ What are the keyboard bindings? - last accessed on 2025-08-21
- ↑ Verified by User:hyperbx on 2025-09-18
- Confirmed by inspecting the *.hkx files.
- ↑ Verified by User:hyperbx on 2025-09-18
- Confirmed by inspecting the game executable; game files contain *.csb archives using the ADX format.
- ↑ Verified by User:hyperbx on 2025-09-21
- Confirmed by inspecting the game executable; game files contain *.xma files.
- ↑ 8.0 8.1 Verified by User:hyperbx on 2025-09-18
- Confirmed by checking the SDL version in the submodule commit.
- ↑ Verified by User:hyperbx on 2025-09-18
- Confirmed by checking the Dear ImGui version in the submodule commit.
- ↑ Verified by User:hyperbx on 2026-03-25
- Confirmed by inspecting the game executable; game files contain *.mab files in the Acroarts format.
- ↑ Verified by User:hyperbx on 2025-09-18
- Confirmed by inspecting the *.wmv files.