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Gravity Circuit

From PCGamingWiki, the wiki about fixing PC games
Gravity Circuit
Gravity Circuit cover
Developers
Domesticated Ant Games
Publishers
Plug In Digital
Engines
LÖVE
Release dates
Windows July 13, 2023
macOS (OS X) July 13, 2023
Linux July 13, 2023
Reception
Metacritic 89
OpenCritic 86
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Side view, Scrolling
Controls Direct control
Genres Action, Platform
Art styles Pixel art
Themes Sci-fi
Series Gravity Circuit
Gravity Circuit on HowLongToBeat
Gravity Circuit on IGDB
Gravity Circuit on MobyGames
Gravity Circuit
Gravity Circuit 2023
Gravity Circuit 2 2027

Gravity Circuit is a singleplayer side view and scrolling action and platform game in the Gravity Circuit series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when a shortcut is made directly to the executable, with the -EpicPortal command appended to the Target URL.[1]
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Game data

General settings
General settings

Configuration file(s) location

System Location
Windows %APPDATA%\Gravity Circuit\userconfig\*.lua
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %APPDATA%\Gravity Circuit\profile\*.sav
macOS (OS X) $HOME/Library/Application Support/Gravity Circuit/profile/*.sav
Linux $HOME/.local/share/Gravity Circuit/profile/*.sav

Save game cloud syncing

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Base resolution is 400x240, which can be either pillarboxed (Best Fit) or stretched (Stretch to Fit) to the aspect-ratio or displayed with pixel-perfect scaling (Force Ratio).
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Exclusive fullscreen is also available.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
The game has a frame rate cap of 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
See the glossary page for potential alternatives.

Input

Keyboard and mouse settings
Keyboard and mouse settings
Controller settings
Controller settings

Keyboard and mouse State Notes
Remapping
Four pre-defined presets with a fifth for customized keyboard and mouse mapping.
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Four pre-defined presets with a fifth for customized controller mappings.
Controller sensitivity
The game includes a unified slider for adjusting the left analog stick and the deadzone triggers. The values are not 1:1; instead, they function as an approximation.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger support
DirectInput-compatible controllers
Directinput button prompts
PlayStation controllers
DualShock 4
[2]
PlayStation button prompts
Motion sensors support
Light bar support
Lightbar is based on connected controllers.[3]
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Nintendo controllers
Nintendo button prompts
Face button layout support
Motion sensors support
Connection modes
Other controller(s)
Compatible with Nintendo Switch Pro Controller and other SDL2-supported controllers.
Peripheral devices support
Additional button prompts
 
 
Additional information
Controller hotplugging
Input prompt override
Button prompts can be manually selected via Input settings → Input Device → Set Input Type to Gamepad and changing the Controller Icons setting. Set to "West" for Xbox prompts, "East" for Nintendo prompts, or "Shapes" for PlayStation prompts.
Haptic feedback
Digital movement support
Simultaneous controller+KB/M
Inputs from the keyboard override controller inputs and vice-versa.[4]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Individual sliders for sound effects and music.
Surround sound
Stereo 2.0
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Dutch
French
German
Japanese
Spanish

Other information

API

Technical specs Supported Notes
OpenGL 2.1
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
MinimumRecommended
Operating system (OS) Vista
Processor (CPU) Intel Core 2 Duo 2.0 GHz
System memory (RAM) 256 MB
Storage drive (HDD/SSD) 200 MB
Video card (GPU) OpenGL 2.1 compatible
A 64-bit operating system is required.
macOS (OS X)
MinimumRecommended
Operating system (OS) 10.7+
Processor (CPU) Intel Core 2 Duo 2.0 GHz
System memory (RAM) 256 MB
Storage drive (HDD/SSD) 200 MB
Video card (GPU) OpenGL 2.1 compatible
A 64-bit operating system is required.
Linux
MinimumRecommended
Operating system (OS) Ubuntu 18.04, Debian 10
Processor (CPU) Intel or AMD 64-bit capable processor
System memory (RAM) 256 MB
Storage drive (HDD/SSD) 200 MB
Video card (GPU) Intel
Nvidia (Fermi graphics cards or newer)
AMD graphics card (Radeon HD 5XXX or newer)
A 64-bit operating system is required.


References

  1. Verified by User:Dribbleondo on 2025-10-09
    Ran with the EpicPortal command with no issues offline and away from EGS.
  2. Verified by User:Amethystviper on 2024-12-22
    Tested with a V1 controller via USB and Bluetooth.
  3. Verified by User:Amethystviper on 2024-12-22
    The DualShock 4 controller I connect was red when I had it plugged in with an 8BitDo Pro 2 controller via USB.
  4. Verified by User:Amethystviper on 2024-12-22
    Tested when attempting to move Gravity Circuit left and right via the keyboard and jumping with a controller, which canceled each other out one the game detects another input device being used during one action to another.