Gravity Circuit
| Developers | |
|---|---|
| Domesticated Ant Games | |
| Publishers | |
| Plug In Digital | |
| Engines | |
| LÖVE | |
| Release dates | |
| Windows | July 13, 2023 |
| macOS (OS X) | July 13, 2023 |
| Linux | July 13, 2023 |
| Reception | |
| Metacritic | 89 |
| OpenCritic | 86 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Side view, Scrolling |
| Controls | Direct control |
| Genres | Action, Platform |
| Art styles | Pixel art |
| Themes | Sci-fi |
| Series | Gravity Circuit |
| Gravity Circuit | |
|---|---|
| Gravity Circuit | 2023 |
| Gravity Circuit 2 | 2027 |
Gravity Circuit is a singleplayer side view and scrolling action and platform game in the Gravity Circuit series.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | DRM-free when a shortcut is made directly to the executable, with the -EpicPortal command appended to the Target URL.[1] |
|||
| GOG.com | ||||
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\Gravity Circuit\userconfig\*.lua |
| macOS (OS X) | |
| Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\Gravity Circuit\profile\*.sav |
| macOS (OS X) | $HOME/Library/Application Support/Gravity Circuit/profile/*.sav |
| Linux | $HOME/.local/share/Gravity Circuit/profile/*.sav |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Base resolution is 400x240, which can be either pillarboxed (Best Fit) or stretched (Stretch to Fit) to the aspect-ratio or displayed with pixel-perfect scaling (Force Ratio). | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Exclusive fullscreen is also available. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | The game has a frame rate cap of 60 FPS. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Four pre-defined presets with a fifth for customized keyboard and mouse mapping. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Four pre-defined presets with a fifth for customized controller mappings. | |
| Controller sensitivity | The game includes a unified slider for adjusting the left analog stick and the deadzone triggers. The values are not 1:1; instead, they function as an approximation. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 4 [2] |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | Lightbar is based on connected controllers.[3] | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | Compatible with Nintendo Switch Pro Controller and other SDL2-supported controllers. | |
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | Button prompts can be manually selected via Input settings → Input Device → Set Input Type to Gamepad and changing the Controller Icons setting. Set to "West" for Xbox prompts, "East" for Nintendo prompts, or "Shapes" for PlayStation prompts. | |
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M | Inputs from the keyboard override controller inputs and vice-versa.[4] |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Individual sliders for sound effects and music. | |
| Surround sound | Stereo 2.0 | |
| Subtitles | All speech is text-based. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| Dutch | ||||
| French | ||||
| German | ||||
| Japanese | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL | 2.1 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | OpenAL |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | Vista | |||
| Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |||
| System memory (RAM) | 256 MB | 512 MB | ||
| Storage drive (HDD/SSD) | 200 MB | |||
| Video card (GPU) | OpenGL 2.1 compatible | |||
- A 64-bit operating system is required.
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10.7+ | 10.8+ | ||
| Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |||
| System memory (RAM) | 256 MB | 512 MB | ||
| Storage drive (HDD/SSD) | 200 MB | |||
| Video card (GPU) | OpenGL 2.1 compatible | |||
- A 64-bit operating system is required.
| Linux | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | Ubuntu 18.04, Debian 10 | |||
| Processor (CPU) | Intel or AMD 64-bit capable processor | |||
| System memory (RAM) | 256 MB | 512 MB | ||
| Storage drive (HDD/SSD) | 200 MB | |||
| Video card (GPU) | Intel Nvidia (Fermi graphics cards or newer) AMD graphics card (Radeon HD 5XXX or newer) | Intel Nvidia (Fermi graphics cards or newer) AMD graphics card (Radeon HD 5XXX or newer) |
||
- A 64-bit operating system is required.
References
- ↑ Verified by User:Dribbleondo on 2025-10-09
- Ran with the EpicPortal command with no issues offline and away from EGS.
- ↑ Verified by User:Amethystviper on 2024-12-22
- Tested with a V1 controller via USB and Bluetooth.
- ↑ Verified by User:Amethystviper on 2024-12-22
- The DualShock 4 controller I connect was red when I had it plugged in with an 8BitDo Pro 2 controller via USB.
- ↑ Verified by User:Amethystviper on 2024-12-22
- Tested when attempting to move Gravity Circuit left and right via the keyboard and jumping with a controller, which canceled each other out one the game detects another input device being used during one action to another.