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Ace Lightning

From PCGamingWiki, the wiki about fixing PC games
Ace Lightning
Ace Lightning cover
Developers
Absolute Studios
Publishers
BBC Multimedia
Engines
RenderWare
Release dates
Windows November 22, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Platform
Art styles Stylized
Ace Lightning on HowLongToBeat
Ace Lightning on IGDB
Ace Lightning on MobyGames

Warnings

RenderWare games may not work on Windows 11 24H2 or later without using a DirectSound wrapper (see the engine page for details).

Ace Lightning is a singleplayer third-person action and platform game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\SaveGame\AceWinSet.ini[Note 1]
HKEY_LOCAL_MACHINE\SOFTWARE\BBC Multimedia\BBC - Ace Lightning\1.0.0[Note 2]

Save game data location

System Location
Windows <path-to-game>\SaveGame[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
The game sometimes ignores the resolution set in the configuration executable. To make it always use the desired resolution, use this Widescreen & FOV Fix.
Multi-monitor
The game sometimes ignores the resolution set in the configuration executable. To make it always use the desired resolution, use this Widescreen & FOV Fix.
Ultra-widescreen
The game sometimes ignores the resolution set in the configuration executable. To make it always use the desired resolution, use this Widescreen & FOV Fix.
4K Ultra HD
The game sometimes ignores the resolution set in the configuration executable. To make it always use the desired resolution, use this Widescreen & FOV Fix.
Field of view (FOV)
Use this Widescreen & FOV Fix to set a custom FOV value.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Although the game can run at a higher framerate, the physics are tied to the framerate (e.g. jumping). An FPS lock is strongly recommended.
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 98, Me, XP
Processor (CPU) Intel Pentium II 400 MHz
AMD Athlon/Duron K6 3DNow!
System memory (RAM) 64 MB
Storage drive (HDD/SSD)
Video card (GPU) NVIDIA Riva TNT
ATI Rage 128
16 MB of VRAM
DirectX 8.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.

References