Abathor
| Developers | |
|---|---|
| Pow Pixel Games | |
| Publishers | |
| JanduSoft | |
| Engines | |
| GameMaker | |
| Release dates | |
| Windows | July 25, 2024 |
| Reception | |
| Metacritic | 78 |
| OpenCritic | 78 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Side view |
| Controls | Direct control |
| Genres | Platform |
| Art styles | Pixel art |
| Themes | Fantasy |
| Series | Abathor |
| Abathor | |
|---|---|
| Abathor: Atlantis Landing | 2023 |
| Abathor | 2024 |
Abathor is a singleplayer and multiplayer side view platform game in the Abathor series.
Released digitally for Windows on July 25 2024 through Steam. A physical Collector’s Edition was distributed in limited quantities.
As of the April 17 2025 Ultimate Edition update, the game received optimizations to performance, refined difficulty balance, a redesigned world map, and the addition of a Speedrun Mode. The PC version remains stable with no major technical issues reported.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam | DRM |
Game data
Abathor stores its configuration and save data locally on the user's system. The game uses the standard save and settings structure typical of titles built with the GameMaker engine.
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\Local\Abathor\options.ini |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2295610/pfx/[Note 1] |
The configuration file contains display settings, key bindings, and audio levels. It can be manually edited with a text editor.
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\Local\Abathor\saves\*.dat |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2295610/pfx/[Note 1] |
Each save slot is stored as a separate `.dat` file. Deleting or renaming these files will reset progress.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | Save files and settings are automatically synchronized via Steam Cloud. | |
| Xbox Cloud | Progress is synced across Xbox consoles and Windows via Microsoft account integration. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Supports all standard 16:9 and 21:9 aspect ratios. | ||
| Multi-monitor | Multi-monitor setups are not officially supported. | ||
| Ultra-widescreen | The game runs without issues on ultrawide monitors, although HUD elements do not scale. | ||
| 4K Ultra HD | Runs smoothly at 4K resolution on capable hardware. | ||
| Field of view (FOV) | Field of view is fixed due to 2D perspective. | ||
| Windowed | Supports switching between windowed and fullscreen modes from the options menu. | ||
| Borderless fullscreen windowed | Borderless windowed mode can be enabled via in-game settings. | ||
| Anisotropic filtering (AF) | Not applicable; 2D pixel-based graphics. | ||
| Anti-aliasing (AA) | Not available; visuals are rendered in native pixel art. | ||
| High-fidelity upscaling | Resolution scaling handled internally by the GameMaker engine. |
||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | VSync is enabled by default to prevent tearing. | ||
| 60 FPS | Stable 60 FPS on most systems. | ||
| 120+ FPS | Frame rate is capped at 60 FPS. | ||
| High dynamic range display (HDR) | Not supported. | ||
| Ray tracing (RT) | Not applicable. | ||
| Color blind mode | No dedicated colorblind options. | ||
Abathor offers simple but stable visual settings, consistent with other 2D pixel-art titles. The game maintains a locked 60 FPS across all platforms and supports native 4K resolution on PC and current-generation consoles.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Keyboard bindings can be customized from the in-game settings menu. | |
| Mouse sensitivity | The mouse is not used for gameplay. | |
| Mouse acceleration | Not applicable. | |
| Mouse input in menus | Menu navigation is handled via keyboard or controller. | |
| Keyboard and mouse prompts | Keyboard prompts are displayed when a controller is not connected. | |
| Mouse Y-axis inversion | ||
| Touchscreen support | Not supported. | |
| Controller | ||
| Controller support | Full controller support across all platforms. | |
| Full controller support | ||
| Controller remapping | Controller bindings are fixed. | |
| Controller sensitivity | ||
| Controller Y-axis inversion | Not applicable for 2D gameplay. |
| Controller types |
|---|
| XInput-compatible controllers | Works natively with Xbox controllers. | |
|---|---|---|
| Xbox button prompts | Displays Xbox button prompts when using an Xbox controller. | |
| Impulse Trigger support | Not supported. |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 4, DualSense Fully compatible on PC and PlayStation versions. |
|
|---|---|---|
| PlayStation button prompts | Displays PlayStation button icons when detected. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | Compatible with most DirectInput controllers. | |
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | Controllers can be plugged in or removed during gameplay without issues. | |
| Input prompt override | ||
| Haptic feedback | ||
| HD haptic feedback | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | Supports Steam Input for remapping and community layouts. | |
| Steam Input prompt modes | ||
| Steam Deck button prompts | Fully functional on Steam Deck with native controller layout. | |
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) |
Abathor offers full controller support and is fully playable with keyboard or gamepad. The game automatically switches on-screen button prompts based on the detected controller (Xbox or PlayStation).
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music and sound effects volumes can be adjusted independently. | |
| Surround sound | Stereo output only; no surround sound support. | |
| Subtitles | Subtitles are displayed during in-game dialogue and story scenes. | |
| Closed captions | Not available. | |
| Mute on focus lost | Audio pauses automatically when the game window loses focus. | |
| Royalty free audio |
Abathor features an original retro-style soundtrack composed to match its pixel-art visuals. The game includes sound effects and background music reminiscent of classic 16-bit action games. All dialogue and story text are presented via on-screen subtitles, as the game contains no voice acting.
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Default language.Steam Store page | |||
| Spanish | Includes full in-game text and menus.Official site | |||
| Catalan | ||||
| French | ||||
| German | ||||
| Japanese | ||||
| Brazilian Portuguese |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Co-op |
||
| LAN play | ||||
| Online play | See the Local play glossary page for potential workarounds. | |||
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | GameMaker Physics (Box2D) | Uses the built-in 2D physics system integrated into the GameMaker engine. |
| Audio | FMOD Studio | Utilized for cross-platform sound and music playback. |
| Interface | GameMaker UI system | Custom interface built with native GameMaker tools. |
| Input | GameMaker Input API | Handles keyboard and XInput controller input natively. |
| Cutscenes | GameMaker Sequences | Cutscenes are implemented using scripted sequences within the engine. |
| Multiplayer | GameMaker Networking Layer | Used for local cooperative play; no online functionality. |
| Anti-cheat | None | No third-party anti-cheat or online validation systems. |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7, 8, 8.1 | 10 | ||
| Processor (CPU) | 1 GHz | 3 GHz | ||
| System memory (RAM) | 2 GB | |||
| Storage drive (HDD/SSD) | 2 GB | |||
| Video card (GPU) | 256 MB of VRAM Shader model 2.0 support | Nvidia GeForce GTX 275 ATI Raedon 4770 Series |
||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2295610/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2295610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.