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Abathor

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Abathor
Abathor cover
Developers
Pow Pixel Games
Publishers
JanduSoft
Engines
GameMaker
Release dates
Windows July 25, 2024
Reception
Metacritic 78
OpenCritic 78
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Platform
Art styles Pixel art
Themes Fantasy
Series Abathor
Abathor on HowLongToBeat
Abathor on IGDB
Abathor guide on StrategyWiki
Abathor on MobyGames
Abathor
Abathor: Atlantis Landing 2023
Abathor 2024

Abathor is a singleplayer and multiplayer side view platform game in the Abathor series.

Released digitally for Windows on July 25 2024 through Steam. A physical Collector’s Edition was distributed in limited quantities.

As of the April 17 2025 Ultimate Edition update, the game received optimizations to performance, refined difficulty balance, a redesigned world map, and the addition of a Speedrun Mode. The PC version remains stable with no major technical issues reported.

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
DRM
Windows

Game data

Abathor stores its configuration and save data locally on the user's system. The game uses the standard save and settings structure typical of titles built with the GameMaker engine.

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\Local\Abathor\options.ini
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2295610/pfx/[Note 1]

The configuration file contains display settings, key bindings, and audio levels. It can be manually edited with a text editor.

Save game data location

System Location
Windows %USERPROFILE%\AppData\Local\Abathor\saves\*.dat
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2295610/pfx/[Note 1]

Each save slot is stored as a separate `.dat` file. Deleting or renaming these files will reset progress.

Save game cloud syncing

System Native Notes
Steam Cloud
Save files and settings are automatically synchronized via Steam Cloud.
Xbox Cloud
Progress is synced across Xbox consoles and Windows via Microsoft account integration.

Video

Graphics feature State Notes
Widescreen resolution
Supports all standard 16:9 and 21:9 aspect ratios.
Multi-monitor
Multi-monitor setups are not officially supported.
Ultra-widescreen
The game runs without issues on ultrawide monitors, although HUD elements do not scale.
4K Ultra HD
Runs smoothly at 4K resolution on capable hardware.
Field of view (FOV)
Field of view is fixed due to 2D perspective.
Windowed
Supports switching between windowed and fullscreen modes from the options menu.
Borderless fullscreen windowed
Borderless windowed mode can be enabled via in-game settings.
Anisotropic filtering (AF)
Not applicable; 2D pixel-based graphics.
Anti-aliasing (AA)
Not available; visuals are rendered in native pixel art.
High-fidelity upscaling

Resolution scaling handled internally by the GameMaker engine.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
VSync is enabled by default to prevent tearing.
60 FPS
Stable 60 FPS on most systems.
120+ FPS
Frame rate is capped at 60 FPS.
High dynamic range display (HDR)
Not supported.
Ray tracing (RT)
Not applicable.
Color blind mode
No dedicated colorblind options.

Abathor offers simple but stable visual settings, consistent with other 2D pixel-art titles. The game maintains a locked 60 FPS across all platforms and supports native 4K resolution on PC and current-generation consoles.

Input

Keyboard and mouse State Notes
Remapping
Keyboard bindings can be customized from the in-game settings menu.
Mouse sensitivity
The mouse is not used for gameplay.
Mouse acceleration
Not applicable.
Mouse input in menus
Menu navigation is handled via keyboard or controller.
Keyboard and mouse prompts
Keyboard prompts are displayed when a controller is not connected.
Mouse Y-axis inversion
Touchscreen support
Not supported.
Controller
Controller support
Full controller support across all platforms.
Full controller support
Controller remapping
Controller bindings are fixed.
Controller sensitivity
Controller Y-axis inversion
Not applicable for 2D gameplay.
Controller types
XInput-compatible controllers
Works natively with Xbox controllers.
Xbox button prompts
Displays Xbox button prompts when using an Xbox controller.
Impulse Trigger support
Not supported.
DirectInput-compatible controllers
Directinput button prompts
PlayStation controllers
DualShock 4, DualSense
Fully compatible on PC and PlayStation versions.
PlayStation button prompts
Displays PlayStation button icons when detected.
Motion sensors support
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Nintendo controllers
Nintendo button prompts
Face button layout support
Motion sensors support
Connection modes
Other controller(s)
Compatible with most DirectInput controllers.
Peripheral devices support
Additional button prompts
Additional information
Controller hotplugging
Controllers can be plugged in or removed during gameplay without issues.
Input prompt override
Haptic feedback
HD haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Supports Steam Input for remapping and community layouts.
Steam Input prompt modes
Steam Deck button prompts
Fully functional on Steam Deck with native controller layout.
Steam Controller (1st gen) button prompts
Motion sensors support
Official controller preset(s)

Abathor offers full controller support and is fully playable with keyboard or gamepad. The game automatically switches on-screen button prompts based on the detected controller (Xbox or PlayStation).

Audio

Audio feature State Notes
Separate volume controls
Music and sound effects volumes can be adjusted independently.
Surround sound
Stereo output only; no surround sound support.
Subtitles
Subtitles are displayed during in-game dialogue and story scenes.
Closed captions
Not available.
Mute on focus lost
Audio pauses automatically when the game window loses focus.
Royalty free audio

Abathor features an original retro-style soundtrack composed to match its pixel-art visuals. The game includes sound effects and background music reminiscent of classic 16-bit action games. All dialogue and story text are presented via on-screen subtitles, as the game contains no voice acting.

Localizations

Language UI Audio Sub Notes
English
Default language.Steam Store page
Spanish
Includes full in-game text and menus.Official site
Catalan
French
German
Japanese
Brazilian Portuguese

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
See the Local play glossary page for potential workarounds.

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics GameMaker Physics (Box2D) Uses the built-in 2D physics system integrated into the GameMaker engine.
Audio FMOD Studio Utilized for cross-platform sound and music playback.
Interface GameMaker UI system Custom interface built with native GameMaker tools.
Input GameMaker Input API Handles keyboard and XInput controller input natively.
Cutscenes GameMaker Sequences Cutscenes are implemented using scripted sequences within the engine.
Multiplayer GameMaker Networking Layer Used for local cooperative play; no online functionality.
Anti-cheat None No third-party anti-cheat or online validation systems.

System requirements

Windows
MinimumRecommended
Operating system (OS) 7, 8, 8.1
Processor (CPU) 1 GHz
System memory (RAM) 2 GB
Storage drive (HDD/SSD) 2 GB
Video card (GPU) 256 MB of VRAM
Shader model 2.0 support
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References